Now in early access

Data

Beyond the published articles: data built for decisions

Our articles publish only a small slice.
Our reports cover everything behind them.

11,718
Responses, latest year
16
Survey categories
100+
Questions
160,000+
Open-ended comments (all years)

Primary research on Japan's core gamers, running since 2016. Not resold panel data, not scraped reviews. This survey is the only source.

Gamers Census is primary data collected in recent years from 10,000+ core gamers in Japan annually. We deliver the brand-level numbers and comments behind our articles in a form your team can use for decisions.

All 16 categories, down to the brand

From devices to game titles, esports and media touchpoints. Every category is recorded brand by brand or service by service.

Gaming PCs26 brands
Mice44 brands
Keyboards68 brands
Monitors39 brands
Headsets24 brands
Earphones38 brands
Microphones22 brands
Controllers24 brands
Mousepads53 brands
Chairs40 brands
Game titles2,800+
Esports viewing and teams30+
Streaming platforms20 services
Energy drinks29 brands
Media18 major outlets
Influencers13 major streamers

How deep it goes

Below is an example from the analysis console.

Brand analysis highlights: overall share leader, fastest grower, widest category reach and the closest race
The cross-brand view. See where the share leader and the satisfaction leader diverge, and how brands have grown over time.

Three ways to get the data

Analysis console
From the Standard plan

Explore share, satisfaction, year-over-year change and open-ended comments yourself in the browser. Professional adds the AI analyst, which answers your questions in conversation.

See plans

Annual report
Brand Pass (your own brand)

STATE OF GAMING DEVICES, our yearly review of the device market, bundled with your full brand profile on an annual license. Print- and PDF-ready. Pricing depends on how many categories your brand competes in.

See plans

Published articles vs. purchased data

What our free articles include, compared with purchased reports.

ItemPublished articlesReports
Respondent attributes (age, gender, prefecture, etc.)AllAll
Answers to questions (devices, favorite games, purchase intent, etc.)PartialAll
Recommendation intent (5-point scale)PartialAll
Satisfaction (10-point scale)PartialAll
Rankings by categoryPartialAll
Totals and percentages per itemPartialAll
ChartsPartialAll
Open-ended commentsA few quotedAll (full text available)
Sorting and cross-analysis (year over year, summaries, etc.)NoYes

What the data is worth, and how to use it

Examples of the decisions it supports.

Strategy

Lay out purchase drivers and your brand's strengths and weak spots side by side with competitors.

Market insight

See how gamers use their gear, how satisfied they are, and what they plan to buy next.

Return on investment

Narrow your target audience and spot high-return titles and creators early.

Some options are only available before the survey runs.
We consider adding question ideas that benefit the industry at no charge. Custom questions and naming rights (putting your brand name on the survey) can also be discussed, for a limited period before each survey.

Frequently asked questions

We don't have the capacity to analyze this much data.

Order an analysis report. We and our partners analyze the parts you need and deliver them in a clear format, including qualitative analysis of tens of thousands of comments.

How may we use the data?

Purchased data and reports are for internal use by the purchasing company. If you want to use them outside your company, for example quoting or sharing them in client proposals, a separate secondary-use license covers that. See the data terms of use (Japanese) for details.

What formats do you deliver in?

Google Sheets, Excel, PowerPoint or PDF. Tell us which you prefer.

How much does it cost?

Pricing depends on the number of categories, the depth of analysis and how you will use the data, so we quote per request. For the analysis console, see plans.

How the data is handled
Purchased data excludes personally identifiable information, duplicate responses and invalid entries. Please do not publish, reproduce or transfer it beyond the scope of quotation. Our report analysis uses AI for accurate estimation and classification. See the citation guidelines and the data terms of use (Japanese) for details.

See also the Gamers Census Awards and sponsorship and partners (Japanese).

Contact

For data purchases or analysis reports, reach us through the contact form or by email. We will send a quote or samples based on what you need.